The spaceships you’ll breach are procedurally generated, though they possess specific traits and materials based on which company they work for. The other supplies you’ll scavenge that aren’t objective-related can also be used to create new gear or enhance that which already exists, and you’ll quickly develop a number of side-objectives for devices and upgrades you’ll want to find while out in the stars. Crew members always start with a small number of provisions in order to survive, so you’ll never be truly out of luck. Your robotic backpack will detach from each deceased crew member and return to the ship, where a new individual will be re-hydrated and sent to complete the task at hand. A lot.įortunately, it’s not the crew of the Void Bastards that is important – it’s their amassed cargo. You’ll consume one unit of food and fuel with each new ship you visit, even if you should decide not to raid the vessel, therefore these resources are a constant priority, which you’ll need to scavenge from the shops you board. In order to obtain these, you need to take out a scouting ship, which means you’ll also have limited supplies to journey from place to place. You’ll be given over-arching, chapter-based objectives, which require a specific set of materials to craft. Unfortunately, your ship has taken on some substantial damage, and you’ll need to scrounge up the bits and pieces needed to fix it from the various other ships floating around in space. Void Bastards has the player commandeering a crew through the Sargasso Nebula in order to get to… well, whereever they need to go, I suppose. With that said, does this strategy shooter make for a good experience, when all is said and done? However, the strategy elements are imposed by the game’s roguelike structure, which ultimately informs the gameplay cycles. But what sort of strategy needs to be applied when it’s one man versus the entire universe? Do the same rules apply when your enemies are legions of shambling undead, or worse? Void Bastards asks this very question, claiming to be a “revolutionary new strategy-shooter,” and in some ways, it is different from your standard fare. But this tends to apply in skirmish settings only, as multiplayer shooting titles take on a different sort of competitive edge, particularly when there are multiple respawns at play. The first person shooter genre has some inherent strategy imbued within, where traditional strafing, cover, and gunplay mechanics rule the day.
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