Cheers.Will the taxman script remove the AI stack spam? Recently the game has just gotten boring due to the egregious amount of units the AI pumps out, it's not challenging, just tedious. Another option would be the Carl the Taxman script, which is a different economy script that removes AI money bonus. It does get rid of the AI money bonus economy script but also makes it much tougher for you. There is Byg's mod which is a brilliant, massive overhaul to the game and makes it alot more realistic and alot more difficult. But when it has too much money, it gets taken away, too. It does get some minor money-making and order bonuses from buildings and it does get pulled out of debt. It is affected by the same recruiting restrictions. The AI doesn't get any free stacks except for one militia half-stack on high campaign difficulty and one turn 10 militia half-stack. They actually make the AI worth fighting and it indeed does put up a fight (within reason, we don't want blitzing AI, now do we?). That's why you have mods that force the human to not cheat, Byg's brilliant Grim Reality comes to mind. He can use strategies on the strat map the AI cannot (placing family members for max growth AND knowing when to commit them to battle, taking unforeseen attack routes during invasions, knowing when&what to build and when to save for units, keeping public order in conquered settlements. Germanicu5's BAI helps, but let's face it, human is human (which won't hold for much longer). He can use battle tactics which the AI cannot think of (stakes in gate, vicious outflanking tactics.
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